AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on Android in Costa Rica: Q2 2024
Discover the performance trends of the top 5 hypercasual games on Android in Costa Rica for Q2 2024, including insights on downloads, revenue, and active users.
In Q2 2024, the top 5 hypercasual games on the Android platform in Costa Rica showcased diverse performance trends in terms of downloads, revenue, and weekly active users. Below is a detailed breakdown of each game's performance based on data from Sensor Tower.
Pizza Ready! Supercent, Inc.'s app experienced fluctuating revenue, peaking at around $65 in the last week of April. Downloads saw a significant drop from 18K in the last week of April to approximately 5.5K by early June, before recovering to 9.4K by the end of the quarter. Weekly active users also showed a downward trend, starting at 29.3K in early April and decreasing to 22.4K by the end of June.
Build A Queen This game from Supersonic Studios LTD had no revenue but maintained a steady download rate, starting at 13.7K in early April and ending at 5.5K by late June. Weekly active users were highest in early April at 59.4K, with a slight decline to 49.1K by the end of the quarter.
Wood Screw Puzzle Zego Studio’s puzzle game saw a consistent revenue increase, peaking at around $89 in mid-April and stabilizing at approximately $75-$79 in June. Downloads started at 2.2K in early April, peaked at 9.8K by the end of April, and slightly decreased to 6.7K by late June. Weekly active users showed a positive trend, starting at 14.5K in early April and reaching 36.9K by the end of the quarter.
Manage Supermarket Simulator Another game from Zego Studio, released at the end of May, saw impressive growth in both downloads and active users. Downloads surged from 5.2K in its release week to 18.4K by the end of June. Weekly active users followed a similar trajectory, starting at 2.1K and growing to 34.5K within a month. Revenue also increased steadily, reaching $113 by the end of June.
Teacher Simulator: School Days Kwalee Ltd's game had no revenue but maintained a stable download rate, peaking at 9.9K in late May. Weekly active users started at 6.2K in early April, peaked at 15.9K by the end of May, and settled at around 8.3K by the end of June.
These insights highlight the dynamic nature of the hypercasual games market in Costa Rica. For more detailed insights and data, visit Sensor Tower.